SETYOKO, Maryuli; TRIANA, Juita; NGAFIF, Abdul. The Effectiveness of Roblox Gamified Learning for Junior High School EFL Students. Journal of Education Research, [S. l.], v. 7, n. 2, p. 1251–1258, 2026. DOI: 10.37985/jer.v7i2.3624. Disponível em: https://mail.jer.or.id/index.php/jer/article/view/3624. Acesso em: 2 jul. 2026.